Close httplib2 connections.
delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID.
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.
Retrieves the next page of results.
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.
close()
Close httplib2 connections.
delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
}
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
body: object, The request body.
The object takes the form of:
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
}
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListConfigurations response.
"items": [ # The leaderboard configurations.
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
"nextPageToken": "A String", # The pagination token for the next page of results.
}
list_next()
Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
body: object, The request body.
The object takes the form of:
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"id": "A String", # The ID of the leaderboard.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
"published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
"iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
"numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
"numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
"few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
},
},
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
"scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
"scoreOrder": "A String",
"token": "A String", # The token for this resource.
}